The game publisher was looking for the biggest details down to the most minute of details: from the way a full-back kicks the ball using their laces as well as how a player naturally glances over their shoulder before receiving a pass. "Ultimately, realism equals an easier game" says Gareth Eaves, senior animation director at EA who led the discussion remotely. "We thought about doing it for years but the technology hadn't been in place."
Usually, EA uses optical capture actors and the occasional star footballer, such as Cristiano Ronaldo, or Lionel Messi, to write new animations. However, it is a tiny area with only one or two people at a single time - making it challenging to tackle the ball at pace or move passes between one wing and the other.
Limited passages of motion-captured game, like keepie-uppies or one-on-one dribbles must be made adaptable by FIFA animators to free-flowing moves that mimic eleven-aside matches.
The cameras have been removed. Motion capture has been removed. Only the Xsens costumes remain. "One one of the difficulties had been drift . We'd know the joint position of players relative to one another but not to a point in distance," Eaves explains.
In terms of virtual reality, it resulted in players running around having to return 10 metres from their starting spot. The game changer by EA has been an LPS system that is local to the player. Instead of GPS satellites LPS beacons were placed around the stadium, along with motion sensors strapped to players' chests.
If you want to know more about Fifa 22, you can go to https://www.mmoexp.com/Fut-22/Coins.htmlThe game publisher was looking for the biggest details down to the most minute of details: from the way a full-back kicks the ball using their laces as well as how a player naturally glances over their shoulder before receiving a pass. "Ultimately, realism equals an easier game" says Garet...See more